Friday, May 8, 2009

2009-05-08 Falcon Friday: Day of Defeat: Source

Hey all, I have some good news - it ends up that our integration into other Source games had a nice effect of enabling Day of Defeat Source. We checked, and we were able to create an effects file that adds a bunch of nice forces in, in addition to the navigation, etc. Pretty sweet, eh - nice surprise for all of us, me included. I haven't played it too much, but in what I did try, it looks like a really cool game, and it has a strong following, and now a strong Falcon implementation.

This isn't an officially supported game, so I have to warn it might not continue working. We have a good relationship with Valve, but if something comes up where they make changes that screw it up we can't insist they keep it working. That being said, it appears that it isn't more work for them, and given we have a good relationship, my guess is that we'll be able to keep it up and running.

Thanks to Abok and Toppunisher etc from the boards for clueing us in to check it out. Everyone who likes this game - you all should thank John T for figuring out the feasibility, and then for making it happen and tuning it. He did a great job on this. Also, our programmers did a great job structuring our general integration into source. This is a testament to how well the Falcon integration into Source was implemented. Those of you who had concerns about the delays earlier - this is a good example why. We took the time to do it right, and we apparently got a new game out of it by simpling adding in a tuning file ;)

Here's how to get DoD:Source going
1) open C:\Program Files\Steam\SteamApps\[username]\day of defeat source\dod folder.
2) Once there, create a new folder called 'scripts' (without the quotes).
3) Insert the gamehaptics.txt file (from link below) into the scripts folder
4) Launch the game directly through Steam. You'll feel all the weapon recoils and other forces.

here's where you can download gamehaptics.txt
https://backup.filesanywhere.com/fs/v.aspx?v=8e6b698f5e6170b97367

The game works pretty well, but there are a couple minor known issues:
1) There are no forces for grenade throws/planting TNT. These may be added at a later date
2) Some haptic filters aren't working, so certain reloads that would utilize them to have a metal on metal effect (eg. The rocket launcher) will not have them until this is fixed.
3) Damage forces are not functioning (we're looking at this).
4) If you pick up an empty gun off the ground, and there is ammo to reload it, the reload forces will not be in sync.
5) Reload forces will sometimes not be in sync when the game is launched. This is a minor issue with all OB titles that should be resolved shortly. If anything feels off, simply restart the game.

thanks all, tomnovint, ceo

4 comments:

  1. I can't WAIT for DoD support. I know a few people who might get the device if it supports it.

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  2. Hey Jonathan, day of defeat source is already enabled ;)

    you can click here to see how
    http://home.novint.com/community/phorum/read.php?4,11737,11737#msg-11737

    thanks
    tomnovint

    ReplyDelete
  3. Can anyone provide inputs on hwo to pass teh handle of the falcon to software?

    ReplyDelete
  4. you can check on our message boards

    thx, tomnovint

    ReplyDelete