Here's another nice review of the Falcon
http://www.overclock.net/hardware/showproduct.php?product=1063
thx, tomnovint
Friday, May 29, 2009
Wednesday, May 27, 2009
New Review
Here is a new review of the Falcon - it's a nice review.
http://www.gamefreaks365.com/review.php?artid=1597
thx, tomnovint
http://www.gamefreaks365.com/review.php?artid=1597
thx, tomnovint
Friday, May 22, 2009
2009-05-22 Falcon Friday - Half-Life 2 Ep 1
Hey All, the Half-Life 2 Episode 1 beta is available now.
If you want to give it a try, here is how
Open the Folder C:\Program Files\Steam
Right click on Steam.exe
Click on Create Shortcut
Move the shortcut to your desktop, or wherever you want to access it from
Right click on the steam shortcut, and click Properties
The target should be something like "C:\Program Files\Steam\Steam.exe"
At the end of the target add -beta ep1novint so that the target is
"C:\Program Files\Steam\Steam.exe" -beta ep1novint
make sure you have completely closed out steam before using the shortcut
When you start Steam, HL2 Ep1 will update. When it is done updating, you can run it, and the Falcon will control the game.
that is 4 of 5 on the Orange Box. only HL2 beta remains, then we can polish them up and get a V1 Gold Master out (and advertise on Steam, which should be a big deal for us)
thanks,
Tomnovint
If you want to give it a try, here is how
Open the Folder C:\Program Files\Steam
Right click on Steam.exe
Click on Create Shortcut
Move the shortcut to your desktop, or wherever you want to access it from
Right click on the steam shortcut, and click Properties
The target should be something like "C:\Program Files\Steam\Steam.exe"
At the end of the target add -beta ep1novint so that the target is
"C:\Program Files\Steam\Steam.exe" -beta ep1novint
make sure you have completely closed out steam before using the shortcut
When you start Steam, HL2 Ep1 will update. When it is done updating, you can run it, and the Falcon will control the game.
that is 4 of 5 on the Orange Box. only HL2 beta remains, then we can polish them up and get a V1 Gold Master out (and advertise on Steam, which should be a big deal for us)
thanks,
Tomnovint
Thursday, May 21, 2009
Store Open
Hey all, we got some more inventory in and QA'd so the store is up with our two Falcon Bundles (white and black). Ebay store is up again too for international orders.
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=170335266382
Last batch went quick. thx, tomnovint
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=170335266382
Last batch went quick. thx, tomnovint
Sunday, May 10, 2009
Friday, May 8, 2009
Novint's Store
The Black Falcon Orange Box Bundle is now up on Novint's store. If you've been trying to get one, grab one quick as our currently shippable inventory will probably go quick. It's a nice bundle - our best deal yet as it comes with a lot of nice games.
thx, tomnovint
thx, tomnovint
eBay store
Hey all, the eBay store, novintfalconstore, is up with some Falcon bundles (our best deal yet - has some nice software bundled). We'll ship internationally there as well. thx, tomnovint
2009-05-08 Falcon Friday: Day of Defeat: Source
Hey all, I have some good news - it ends up that our integration into other Source games had a nice effect of enabling Day of Defeat Source. We checked, and we were able to create an effects file that adds a bunch of nice forces in, in addition to the navigation, etc. Pretty sweet, eh - nice surprise for all of us, me included. I haven't played it too much, but in what I did try, it looks like a really cool game, and it has a strong following, and now a strong Falcon implementation.
This isn't an officially supported game, so I have to warn it might not continue working. We have a good relationship with Valve, but if something comes up where they make changes that screw it up we can't insist they keep it working. That being said, it appears that it isn't more work for them, and given we have a good relationship, my guess is that we'll be able to keep it up and running.
Thanks to Abok and Toppunisher etc from the boards for clueing us in to check it out. Everyone who likes this game - you all should thank John T for figuring out the feasibility, and then for making it happen and tuning it. He did a great job on this. Also, our programmers did a great job structuring our general integration into source. This is a testament to how well the Falcon integration into Source was implemented. Those of you who had concerns about the delays earlier - this is a good example why. We took the time to do it right, and we apparently got a new game out of it by simpling adding in a tuning file ;)
Here's how to get DoD:Source going
1) open C:\Program Files\Steam\SteamApps\[username]\day of defeat source\dod folder.
2) Once there, create a new folder called 'scripts' (without the quotes).
3) Insert the gamehaptics.txt file (from link below) into the scripts folder
4) Launch the game directly through Steam. You'll feel all the weapon recoils and other forces.
here's where you can download gamehaptics.txt
https://backup.filesanywhere.com/fs/v.aspx?v=8e6b698f5e6170b97367
The game works pretty well, but there are a couple minor known issues:
1) There are no forces for grenade throws/planting TNT. These may be added at a later date
2) Some haptic filters aren't working, so certain reloads that would utilize them to have a metal on metal effect (eg. The rocket launcher) will not have them until this is fixed.
3) Damage forces are not functioning (we're looking at this).
4) If you pick up an empty gun off the ground, and there is ammo to reload it, the reload forces will not be in sync.
5) Reload forces will sometimes not be in sync when the game is launched. This is a minor issue with all OB titles that should be resolved shortly. If anything feels off, simply restart the game.
thanks all, tomnovint, ceo
This isn't an officially supported game, so I have to warn it might not continue working. We have a good relationship with Valve, but if something comes up where they make changes that screw it up we can't insist they keep it working. That being said, it appears that it isn't more work for them, and given we have a good relationship, my guess is that we'll be able to keep it up and running.
Thanks to Abok and Toppunisher etc from the boards for clueing us in to check it out. Everyone who likes this game - you all should thank John T for figuring out the feasibility, and then for making it happen and tuning it. He did a great job on this. Also, our programmers did a great job structuring our general integration into source. This is a testament to how well the Falcon integration into Source was implemented. Those of you who had concerns about the delays earlier - this is a good example why. We took the time to do it right, and we apparently got a new game out of it by simpling adding in a tuning file ;)
Here's how to get DoD:Source going
1) open C:\Program Files\Steam\SteamApps\[username]\day of defeat source\dod folder.
2) Once there, create a new folder called 'scripts' (without the quotes).
3) Insert the gamehaptics.txt file (from link below) into the scripts folder
4) Launch the game directly through Steam. You'll feel all the weapon recoils and other forces.
here's where you can download gamehaptics.txt
https://backup.filesanywhere.com/fs/v.aspx?v=8e6b698f5e6170b97367
The game works pretty well, but there are a couple minor known issues:
1) There are no forces for grenade throws/planting TNT. These may be added at a later date
2) Some haptic filters aren't working, so certain reloads that would utilize them to have a metal on metal effect (eg. The rocket launcher) will not have them until this is fixed.
3) Damage forces are not functioning (we're looking at this).
4) If you pick up an empty gun off the ground, and there is ammo to reload it, the reload forces will not be in sync.
5) Reload forces will sometimes not be in sync when the game is launched. This is a minor issue with all OB titles that should be resolved shortly. If anything feels off, simply restart the game.
thanks all, tomnovint, ceo
Thursday, May 7, 2009
TF2 and L4D
Team Fortress 2 and Left 4 Dead betas were updated today. Falconers can get on and play them again. Happy gaming
Tuesday, May 5, 2009
New Novint Blog
Novint's New Blog
You can see our old blog archived at
Let me know comments you have on posts, and hope everyone enjoys the new blog.
Hey Everyone, I've started a new Novint blog, and am going to be updating it with Novint news and information. The blog is for general Novint product news, and isn't a stock or trading forum. We review comments before they are posted, and will let people know if we ever don't allow a post - we'll only prohibit postings for material that isn't appropriate for the blog (profanity, off-topic messages, etc). We have the same rules on Novint's message boards, and have yet to block a message, though. Feel free to post comments and opinions both positive and negative - positive feedback and constructive criticism are always appreciated.
Also, I am active on the Novint Message Boards which you can find at
Feel free to ask questions on the boards and I will answer
You can see our old blog archived at
Today is an appropriate day to start the new blog, as we are close to opening our store again after a few months break while we have been changing our fulfillment system. Several of us today loaded a bunch of Falcons into the "airplane hanger", an office we use for fulfillment after a Falcon is transferred from our larger warehouse, to be Quality Assured and shipped (it looks kind of like a small airplane hanger from the outside). Here's a picture of me taking a break from lugging Falcons out of the truck, to sign some checks.
Let me know comments you have on posts, and hope everyone enjoys the new blog.
thanks, tomnovint (Novint's CEO, Tom Anderson)
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